Class NetworkAnimator
- Namespace
- Netick
- Assembly
- Netick.dll
This component is used to replicate Unity Animator parameters and states.
[AddComponentMenu("Netick/Network Animator")]
[RequireComponent(typeof(Animator))]
[DisallowMultipleComponent]
public class NetworkAnimator : NetworkBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourNetworkAnimator
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Constructors
NetworkAnimator()
public NetworkAnimator()
Methods
ApplyToBehaviour()
Overrides this to apply the Unity's component (or third-party component) state into the network state (network properties) of this NetworkBehaviour.
public override void ApplyToBehaviour()
ApplyToComponent()
Overrides this to apply the network state (network properties) of this NetworkBehaviour into the Unity's component (or third-party component) state.
public override void ApplyToComponent()
BeforeSetup()
public override void BeforeSetup()
SetTrigger(int)
public void SetTrigger(int triggerHash)
Parameters
triggerHash
int
SetTrigger(string)
public void SetTrigger(string trigger)
Parameters
trigger
string