Table of Contents

Class NetworkAnimator

Namespace
Netick
Assembly
Netick.dll

This component is used to replicate Unity Animator parameters and states.

[AddComponentMenu("Netick/Network Animator")]
[RequireComponent(typeof(Animator))]
[DisallowMultipleComponent]
public class NetworkAnimator : NetworkBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
NetworkAnimator
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Constructors

NetworkAnimator()

public NetworkAnimator()

Methods

ApplyToBehaviour()

Overrides this to apply the Unity's component (or third-party component) state into the network state (network properties) of this NetworkBehaviour.

public override void ApplyToBehaviour()

ApplyToComponent()

Overrides this to apply the network state (network properties) of this NetworkBehaviour into the Unity's component (or third-party component) state.

public override void ApplyToComponent()

BeforeSetup()

public override void BeforeSetup()

SetTrigger(int)

public void SetTrigger(int triggerHash)

Parameters

triggerHash int

SetTrigger(string)

public void SetTrigger(string trigger)

Parameters

trigger string