Class ServerSimulation NamespaceNetick AssemblyNetick.dll public sealed class ServerSimulation : Simulation Inheritance object Simulation ServerSimulation Inherited Members Simulation.UnlinkedEntities Simulation.GetEntityByWorldIndex(int) Simulation.RemoveFromNetworkLoop(Entity) Simulation.ServerAddEntity(INetickEntity, NetworkPlayer, bool) Simulation.ClientAddEntity(INetickEntity, int, int, bool, NetickEntityMeta) Simulation.ClientCreateUnlinkedEntity(NetickEntityMeta, int) Simulation.CreateAndLinkEntityLocal(INetickEntity) Simulation.LinkEntity(INetickEntity, Entity) Simulation.GetEntityMeta(Entity) Simulation.GetEntityUserMeta(Entity) Simulation.SetEntityUserMeta(Entity, int*) Simulation.FetchInputFor<T>(NetworkPlayerId, out SimulationInput, out bool, int) Simulation.FetchInputFor<T>(NetworkPlayerId, out T, out bool, int) Simulation.GetInput<T>(int) Simulation.SetInput<T>(T, int) Simulation.CurrentInput object.GetType() object.ToString() object.Equals(object) object.Equals(object, object) object.ReferenceEquals(object, object) object.GetHashCode()