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Public Member Functions | |
override void | NetworkRender () |
override void | NetworkFixedUpdate () |
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virtual void | NetworkStart () |
virtual void | NetworkDestroy () |
virtual void | NetworkUpdate () |
virtual void | NetworkRender () |
virtual void | NetworkFixedUpdate () |
Properties | |
bool | Debug = false [get, set] |
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NetworkSandbox | Sandbox [get, set] |
NetworkObject | Object [get, set] |
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virtual |
Called every fixed-time network update/tick. Any changes/updates to the network state must happen here.
On the client, if you are the Input Source or if this Object.PredictionMode is set to Everyone, it will be called several times in one update/tick during resimulations. To check for resimulations, use [IsResimulating].
Reimplemented from Netick.NetickBehaviour.
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virtual |
Called every frame. Executed after NetworkUpdate and NetworkFixedUpdate. para>IMPORTANT NOTE: properties (which can be interpolated) marked with [Smooth] attribute will return interpolated values when accessed in this method.
Reimplemented from Netick.NetickBehaviour.
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getset |