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Public Member Functions | |
NetworkTransport | GetTransport () |
Public Attributes | |
List< string > | Assemblies = new List<string>() |
float | TickRate = 1 / 0.03f |
int | MaxPacketsPerUpdate = 2 |
int | MaxPredicatedTicks = 35 |
int | ServerDivisor = 1 |
int | ClientDivisor = 1 |
bool | PredictedClientPhysics = false |
PhysicsType | PhysicsType = PhysicsType.Physics3D |
bool | EnableLogging = true |
bool | InputRedundancy = true |
float | SimServerLoss |
float | SimClientLoss |
bool | AoI = false |
int | CellSize = 450 |
int | WorldSize = 8000 |
bool | LagCompensationDebug = true |
Static Public Attributes | |
const ulong | LAN_DISCOVERY = 0xF15FF15FF15FF15F |
const ulong | LAN_DISCOVERY_RESPONSE = 0x115FF15FF15FF14A |
Properties | |
float | TickPeriod [get] |
int | GetMaxPlayers [get] |
Config class for Netick.
NetworkTransport Netick.NetickConfig.GetTransport | ( | ) |
bool Netick.NetickConfig.AoI = false |
List<string> Netick.NetickConfig.Assemblies = new List<string>() |
int Netick.NetickConfig.CellSize = 450 |
int Netick.NetickConfig.ClientDivisor = 1 |
bool Netick.NetickConfig.EnableLogging = true |
bool Netick.NetickConfig.InputRedundancy = true |
bool Netick.NetickConfig.LagCompensationDebug = true |
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static |
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int Netick.NetickConfig.MaxPacketsPerUpdate = 2 |
int Netick.NetickConfig.MaxPredicatedTicks = 35 |
PhysicsType Netick.NetickConfig.PhysicsType = PhysicsType.Physics3D |
bool Netick.NetickConfig.PredictedClientPhysics = false |
int Netick.NetickConfig.ServerDivisor = 1 |
float Netick.NetickConfig.SimClientLoss |
float Netick.NetickConfig.SimServerLoss |
float Netick.NetickConfig.TickRate = 1 / 0.03f |
int Netick.NetickConfig.WorldSize = 8000 |
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get |
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get |