Netick.NetworkAnimator Class Reference
Inheritance diagram for Netick.NetworkAnimator:
Netick.NetworkBehaviour Netick.NetickBehaviour

Public Types

enum  NetworkAnimatorRepConditions { SyncParameters = 0x1 , SyncLayerWeight = 0x2 , SyncState = 0x4 }
 

Public Member Functions

void SetTrigger (int triggerHash)
 
void SetTrigger (string trigger)
 
override void BeforeSetup ()
 
override void ApplyToBehaviour ()
 
override void ApplyToComponent ()
 
- Public Member Functions inherited from Netick.NetworkBehaviour
virtual void NetworkReset ()
 
virtual void OnInputPermitted ()
 
virtual void OnInputRevoked ()
 
virtual void OnInputSourceLeft ()
 
virtual void ApplyToBehaviour ()
 
virtual void ApplyToComponent ()
 
virtual void BeforeSetup ()
 
bool FetchInput< T > (out T input)
 
Interpolator< T > FindInterpolator< T > (int id)
 
bool CanSend (RpcPeers source, RpcPeers target)
 
bool CanInvoke (RpcPeers source, RpcPeers target, bool localInvoke)
 
virtual void InitProperties ()
 
void AddArray (nArray array)
 
NetworkVariable AddProperty (NetworkVariable property, bool isInterpolated, bool isPredicted)
 
- Public Member Functions inherited from Netick.NetickBehaviour
virtual void NetworkStart ()
 
virtual void NetworkDestroy ()
 
virtual void NetworkUpdate ()
 
virtual void NetworkRender ()
 
virtual void NetworkFixedUpdate ()
 

Additional Inherited Members

- Properties inherited from Netick.NetworkBehaviour
int Id [get]
 
bool IsClient [get]
 
bool IsServer [get]
 
bool IsOwner [get]
 
bool IsInputSource [get]
 
bool IsProxy [get]
 
bool IsResimulating [get]
 
NetworkPlayer InputSource [get]
 
float UpdatePeriod [get]
 
virtual int UpdateFactor [get]
 
- Properties inherited from Netick.NetickBehaviour
NetworkSandbox Sandbox [get, set]
 
NetworkObject Object [get, set]
 

Detailed Description

This component is used to replicate Unity Animator parameters and states.

Member Enumeration Documentation

◆ NetworkAnimatorRepConditions

Enumerator
SyncParameters 
SyncLayerWeight 
SyncState 

Member Function Documentation

◆ ApplyToBehaviour()

override void Netick.NetworkAnimator.ApplyToBehaviour ( )
virtual

Overrides this to apply the Unity's component state into the network state (network properties) of this NetworkBehaviour.

Reimplemented from Netick.NetworkBehaviour.

◆ ApplyToComponent()

override void Netick.NetworkAnimator.ApplyToComponent ( )
virtual

Overrides this to apply the network state (network properties) of this NetworkBehaviour into the Unity's component state.

Reimplemented from Netick.NetworkBehaviour.

◆ BeforeSetup()

override void Netick.NetworkAnimator.BeforeSetup ( )
virtual

Reimplemented from Netick.NetworkBehaviour.

◆ SetTrigger() [1/2]

void Netick.NetworkAnimator.SetTrigger ( int  triggerHash)

◆ SetTrigger() [2/2]

void Netick.NetworkAnimator.SetTrigger ( string  trigger)