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Properties | |
NetworkSandbox | Sandbox [get, set] |
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virtual |
Called on the server when a specific client has connected.
sandbox | |
client |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on the server when a specific client has disconnected.
sandbox | |
client |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on the server when a specific client finished loading the scene.
sandbox | |
client |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on the client when connection to the server has been initiated.
sandbox | |
server |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on the client when the connection to the server was refused, or simply failed.
sandbox | |
reason |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on the server when a client tries to connect. Use request to decide whether or not to allow this client to connect.
sandbox | |
request |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on the client when connection to the server ended, or when a network error caused the disconnection.
sandbox | |
server |
Reimplemented in Netick.NetworkEvents.
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virtual |
|
virtual |
Reimplemented in Netick.NetworkEvents.
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virtual |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called when a network object has been created/initialized.
entity |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called when a network object has been destroyed/recycled.
entity |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on both the client and the server when the scene has been loaded.
sandbox |
Reimplemented in Netick.NetworkEvents.
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virtual |
Called on both the client and the server before beginning to load the new scene.
sandbox |
Reimplemented in Netick.NetworkEvents.
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virtual |
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virtual |
void Netick.NetworkEventsListner.UnlinkFromNetick | ( | ) |
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getset |