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Public Member Functions | |
override void | BeforeSetup () |
override void | NetworkStart () |
override void | ApplyToBehaviour () |
override void | ApplyToComponent () |
override void | NetworkRender () |
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virtual void | NetworkReset () |
virtual void | OnInputPermitted () |
virtual void | OnInputRevoked () |
virtual void | OnInputSourceLeft () |
virtual void | ApplyToBehaviour () |
virtual void | ApplyToComponent () |
virtual void | BeforeSetup () |
bool | FetchInput< T > (out T input) |
Interpolator< T > | FindInterpolator< T > (int id) |
bool | CanSend (RpcPeers source, RpcPeers target) |
bool | CanInvoke (RpcPeers source, RpcPeers target, bool localInvoke) |
virtual void | InitProperties () |
void | AddArray (nArray array) |
NetworkVariable | AddProperty (NetworkVariable property, bool isInterpolated, bool isPredicted) |
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virtual void | NetworkStart () |
virtual void | NetworkDestroy () |
virtual void | NetworkUpdate () |
virtual void | NetworkRender () |
virtual void | NetworkFixedUpdate () |
Public Attributes | |
Transform | RenderTransform |
Properties | |
InterpolationMode | InterpolationMode [get, set] |
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int | Id [get] |
bool | IsClient [get] |
bool | IsServer [get] |
bool | IsOwner [get] |
bool | IsInputSource [get] |
bool | IsProxy [get] |
bool | IsResimulating [get] |
NetworkPlayer | InputSource [get] |
float | UpdatePeriod [get] |
virtual int | UpdateFactor [get] |
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NetworkSandbox | Sandbox [get, set] |
NetworkObject | Object [get, set] |
This component is used to replicate the position and rotation of an object.
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Overrides this to apply the Unity's component state into the network state (network properties) of this NetworkBehaviour.
Reimplemented from Netick.NetworkBehaviour.
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Overrides this to apply the network state (network properties) of this NetworkBehaviour into the Unity's component state.
Reimplemented from Netick.NetworkBehaviour.
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Reimplemented from Netick.NetworkBehaviour.
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Called every frame. Executed after NetworkUpdate and NetworkFixedUpdate. para>IMPORTANT NOTE: properties (which can be interpolated) marked with [Smooth] attribute will return interpolated values when accessed in this method.
Reimplemented from Netick.NetickBehaviour.
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Called when this behaviour has been added to the simulation. And if it's attached to a NetworkObject, it means Object has been given a valid network id.
Reimplemented from Netick.NetickBehaviour.
Transform Netick.NetworkTransform.RenderTransform |
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getset |