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Public Member Functions | |
override void | NetworkFixedUpdate () |
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virtual void | NetworkStart () |
virtual void | NetworkDestroy () |
virtual void | NetworkUpdate () |
virtual void | NetworkRender () |
virtual void | NetworkFixedUpdate () |
Additional Inherited Members | |
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NetworkSandbox | Sandbox [get, set] |
NetworkObject | Object [get, set] |
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virtual |
Called every fixed-time network update/tick. Any changes/updates to the network state must happen here.
On the client, if you are the Input Source or if this Object.PredictionMode is set to Everyone, it will be called several times in one update/tick during resimulations. To check for resimulations, use [IsResimulating].
Reimplemented from Netick.NetickBehaviour.