Netick.ServerConnection Class Reference
Inheritance diagram for Netick.ServerConnection:
Netick.NetworkConnection Netick.NetworkPlayer

Properties

bool IsReady = false [get, set]
 
- Properties inherited from Netick.NetworkConnection
object UserObject [get, set]
 
int Id [get]
 
bool IsConnected = false [get, set]
 
NetickConnection TransportConnection [get, set]
 
IPEndPoint EndPoint [get]
 
string Ip [get]
 
- Properties inherited from Netick.NetworkPlayer
GameObject PlayerObject [get, set]
 

Additional Inherited Members

- Public Attributes inherited from Netick.NetworkConnection
bool HighLossMode = false
 
Accumulator BytesIn = new Accumulator()
 
Accumulator BytesOut = new Accumulator()
 
Accumulator SnapshotSize = new Accumulator()
 
- Protected Member Functions inherited from Netick.NetworkConnection
void Send ()
 
- Protected Attributes inherited from Netick.NetworkConnection
bool HasReceivedLastFragment = false
 
int FragmentsCount = 0
 
byte[] BytesBuffer = new byte[NetickConfig.DATA_BUFFER_SIZE]
 
NetickBuffer Buffer = new NetickBuffer(1500)
 
double LastPacketRecvDelta
 

Property Documentation

◆ IsReady

bool Netick.ServerConnection.IsReady = false
getset

Returns true if the client has connected and is ready to receive state updates.