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Properties | |
bool | IsReady = false [get, set] |
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object | UserObject [get, set] |
int | Id [get] |
bool | IsConnected = false [get, set] |
NetickConnection | TransportConnection [get, set] |
IPEndPoint | EndPoint [get] |
string | Ip [get] |
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GameObject | PlayerObject [get, set] |
Additional Inherited Members | |
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bool | HighLossMode = false |
Accumulator | BytesIn = new Accumulator() |
Accumulator | BytesOut = new Accumulator() |
Accumulator | SnapshotSize = new Accumulator() |
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void | Send () |
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bool | HasReceivedLastFragment = false |
int | FragmentsCount = 0 |
byte[] | BytesBuffer = new byte[NetickConfig.DATA_BUFFER_SIZE] |
NetickBuffer | Buffer = new NetickBuffer(1500) |
double | LastPacketRecvDelta |
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getset |
Returns true if the client has connected and is ready to receive state updates.