Table of Contents

Class HitShape

Namespace
Netick
Assembly
NetickPremium.dll
[AddComponentMenu("Netick/HitShape")]
public class HitShape : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
HitShape
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags

Constructors

HitShape()

public HitShape()

Properties

Container

public HitShapeContainer Container { get; }

Property Value

HitShapeContainer

Index

public int Index { get; }

Property Value

int

Methods

BoundsFromSphere(Vector3, float)

public static Bounds BoundsFromSphere(Vector3 pos, float radius)

Parameters

pos Vector3
radius float

Returns

Bounds