Class HitShapeContainer
- Namespace
- Netick
- Assembly
- NetickPremium.dll
[AddComponentMenu("Netick/HitShape Container")]
[DisallowMultipleComponent]
public class HitShapeContainer : NetickBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourHitShapeContainer
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.nameObject.hideFlags
Constructors
HitShapeContainer()
public HitShapeContainer()
Fields
BoundsSize
public Vector3 BoundsSize
Field Value
- Vector3
HitShapes
[SerializeField]
public List<HitShape> HitShapes
Field Value
RecalculateBounds
public bool RecalculateBounds
Field Value
Methods
GetBounds()
public Bounds GetBounds()
Returns
- Bounds
NetworkDestroy()
Called when this behaviour has been removed from the simulation.
public override void NetworkDestroy()
NetworkStart()
Called when this behaviour has been added to the simulation.
public override void NetworkStart()