Table of Contents

Interface INetickEntity

Namespace
Netick
Assembly
Netick.dll

This interface is used to integrate Netick with a game engine entity.

public interface INetickEntity

Properties

AddToNetworkLoop

bool AddToNetworkLoop { get; }

Property Value

bool

AllScripts

INetickScript[] AllScripts { get; }

Property Value

INetickScript[]

AoILayer

int AoILayer { get; }

Property Value

int

BroadPhaseFilter

BroadPhaseFilter BroadPhaseFilter { get; }

Property Value

BroadPhaseFilter

Engine

NetickEngine Engine { get; }

Property Value

NetickEngine

Entity

Entity Entity { get; }

Property Value

Entity

NarrowPhaseFilter

bool NarrowPhaseFilter { get; }

Property Value

bool

NetworkScripts

INetickNetworkScript[] NetworkScripts { get; }

Property Value

INetickNetworkScript[]

PredictionMode

Relevancy PredictionMode { get; }

Property Value

Relevancy

UseSAP

bool UseSAP { get; }

Property Value

bool

WorldPosition

Vector3 WorldPosition { get; }

Property Value

Vector3

Methods

Initialize(NetickEngine, Entity)

void Initialize(NetickEngine netickEngine, Entity entity)

Parameters

netickEngine NetickEngine
entity Entity

NetworkAwake()

void NetworkAwake()

NetworkRegister()

void NetworkRegister()

NetworkUnregister()

void NetworkUnregister()