Struct SpawnPredictionKey
- Namespace
- Netick
- Assembly
- Netick.dll
public struct SpawnPredictionKey : IEquatable<SpawnPredictionKey>
- Implements
-
- Inherited Members
-
Constructors
SpawnPredictionKey(byte, byte, byte, byte)
public SpawnPredictionKey(byte part1 = 0, byte part2 = 0, byte part3 = 0, byte part4 = 0)
Parameters
part1
byte
part2
byte
part3
byte
part4
byte
Fields
RawValue
public readonly uint RawValue
Field Value
- uint
Properties
Invalid
public static SpawnPredictionKey Invalid { get; }
Property Value
- SpawnPredictionKey
IsValid
public readonly bool IsValid { get; }
Property Value
- bool
Methods
Equals(SpawnPredictionKey)
public bool Equals(SpawnPredictionKey other)
Parameters
other
SpawnPredictionKey
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
obj
object
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int