Table of Contents

Class NetickConfig

Namespace
Netick.Unity
Assembly
Netick.Unity.dll

Config of Netick.

public class NetickConfig : ScriptableObject
Inheritance
NetickConfig

Constructors

NetickConfig()

public NetickConfig()

Fields

AccurateLocalInterpolation

public bool AccurateLocalInterpolation

Field Value

bool

AggressivePreAllocation

public bool AggressivePreAllocation

Field Value

bool

AoILayer0CellSize

public int AoILayer0CellSize

Field Value

int

AoILayer1CellSize

public int AoILayer1CellSize

Field Value

int

AoILayer2CellSize

public int AoILayer2CellSize

Field Value

int

AoILayer3CellSize

public int AoILayer3CellSize

Field Value

int

AoILayer4CellSize

public int AoILayer4CellSize

Field Value

int

AoILayerCount

public int AoILayerCount

Field Value

int

CustomGroupCount

public int CustomGroupCount

Field Value

int

EnableInterestManagement

public bool EnableInterestManagement

Field Value

bool

EnableLagCompensation

public bool EnableLagCompensation

Field Value

bool

EnableLogging

public bool EnableLogging

Field Value

bool

EnableMultithreading

public bool EnableMultithreading

Field Value

bool

EnableNarrowphaseFiltering

public bool EnableNarrowphaseFiltering

Field Value

bool

EnableProfiling

public bool EnableProfiling

Field Value

bool

EnableReplay

public bool EnableReplay

Field Value

bool

ExtraInterpolationDelay

public float ExtraInterpolationDelay

Field Value

float

FastSerialization

public bool FastSerialization

Field Value

bool

IncludeInactiveObjects

public bool IncludeInactiveObjects

Field Value

bool

InputReuseOnLowFPS

public bool InputReuseOnLowFPS

Field Value

bool

InvokeRenderInHeadless

public bool InvokeRenderInHeadless

Field Value

bool

InvokeUpdate

public bool InvokeUpdate

Field Value

bool

LagCompensationDebug

public bool LagCompensationDebug

Field Value

bool

MaxAdditiveScenes

public int MaxAdditiveScenes

Field Value

int

MaxAllowedTimestep

public float MaxAllowedTimestep

Field Value

float

MaxObjects

public int MaxObjects

Field Value

int

MaxPlayers

public int MaxPlayers

Field Value

int

MaxPredictedTicks

public int MaxPredictedTicks

Field Value

int

MaxSendableDataSize

public int MaxSendableDataSize

Field Value

int

MetaAllocatorBlockSize

public int MetaAllocatorBlockSize

Field Value

int

PhysicsPrediction

public bool PhysicsPrediction

Field Value

bool

PhysicsType

public PhysicsType PhysicsType

Field Value

PhysicsType

Prefabs

public List<NetworkObject> Prefabs

Field Value

List<NetworkObject>

RenderInvokeOrder

public NetworkRenderInvokeOrder RenderInvokeOrder

Field Value

NetworkRenderInvokeOrder

RenderWorldGrid

public bool RenderWorldGrid

Field Value

bool

RenderedLayer

public int RenderedLayer

Field Value

int

ReplayEncoding

public ReplayEncoding ReplayEncoding

Field Value

ReplayEncoding

ReplayFileCompression

public bool ReplayFileCompression

Field Value

bool

ReplayFileExtension

public string ReplayFileExtension

Field Value

string

ReplayFileSignature

public int ReplayFileSignature

Field Value

int

ReplayKeyframeInterval

public float ReplayKeyframeInterval

Field Value

float

ReplayRecordOnStartup

public bool ReplayRecordOnStartup

Field Value

bool

ServerDivisor

public int ServerDivisor

Field Value

int

StateAllocatorBlockSize

public int StateAllocatorBlockSize

Field Value

int

SyncTransformOnSpawn

public bool SyncTransformOnSpawn

Field Value

bool

TickRate

public float TickRate

Field Value

float

WorldSize

public Vector3 WorldSize

Field Value

Vector3