Namespace Netick.Unity
Classes
- NetickConfig
Config class for Netick.
- Network
Manages Netick and its sandboxes, and is used to start and shut down Netick.
- NetworkAnimator
This component is used to replicate Unity's Animator parameters and states.
- NetworkArray<T>
A networked array.
- NetworkObject
Any GameObject which needs to be synced/replicated must have a Network Object component. It’s the component that tells Netick a GameObject is networked. Although not every child GameObject needs it, only the root has to have a Network Object.
- NetworkRigidbody
This component is used to replicate the position and rotation of an object. Therefore, it’s the same as the Network Transform, the difference is that Network Rigidbody must be used if you want to have client-side prediction over PhysX objects since it replicates several other properties necessary for correct prediction.
- NetworkRigidbody2D
This component is used to replicate the position and rotation of an object. Therefore, it’s the same as the Network Transform, the difference is that Network Rigidbody 2D must be used if you want to have client-side prediction over Box2D objects since it replicates several other properties necessary for correct prediction.
- SingleInstanceEnforcer
Add this component to a GameObject to ensure only a single instance of it will exist at the same time, across all sandboxes.