Table of Contents

Class NetworkEvents.OnConnectFailedEvent

Namespace
Netick.Unity
Assembly
Netick.Unity.dll
public class NetworkEvents.OnConnectFailedEvent : UnityEvent<NetworkSandbox, ConnectionFailedReason>, ISerializationCallbackReceiver
Inheritance
UnityEventBase
NetworkEvents.OnConnectFailedEvent
Implements
ISerializationCallbackReceiver
Inherited Members
UnityEvent<NetworkSandbox, ConnectionFailedReason>.AddListener(UnityAction<NetworkSandbox, ConnectionFailedReason>)
UnityEvent<NetworkSandbox, ConnectionFailedReason>.RemoveListener(UnityAction<NetworkSandbox, ConnectionFailedReason>)
UnityEvent<NetworkSandbox, ConnectionFailedReason>.Invoke(NetworkSandbox, ConnectionFailedReason)
UnityEventBase.GetPersistentEventCount()
UnityEventBase.RemoveAllListeners()
UnityEventBase.ToString()

Constructors

OnConnectFailedEvent()

public OnConnectFailedEvent()