Struct NetworkSceneOperation
- Namespace
- Netick.Unity
- Assembly
- Netick.Unity.dll
public struct NetworkSceneOperation
- Inherited Members
-
Properties
AsyncOperation
public readonly AsyncOperation AsyncOperation { get; }
Property Value
- AsyncOperation
BuildIndex
public readonly int BuildIndex { get; }
Property Value
- int
IsAdditiveScene
public readonly bool IsAdditiveScene { get; }
Property Value
- bool
IsDone
public bool IsDone { get; }
Property Value
- bool
IsLoadOperation
public readonly bool IsLoadOperation { get; }
Property Value
- bool
IsUnloadOperation
public bool IsUnloadOperation { get; }
Property Value
- bool
IsValid
public readonly bool IsValid { get; }
Property Value
- bool
Progress
public float Progress { get; }
Property Value
- float
Scene
public readonly Scene Scene { get; }
Property Value
- Scene
SceneName
public readonly string SceneName { get; }
Property Value
- string