Delegate OnConnectFailedDelegate
- Namespace
- Netick.Unity
- Assembly
- Netick.Unity.dll
public delegate void OnConnectFailedDelegate(NetworkSandbox sandbox, ConnectionFailedReason reason)
Parameters
sandbox
NetworkSandbox
reason
ConnectionFailedReason
Constructors
OnConnectFailedDelegate(object, IntPtr)
public OnConnectFailedDelegate(object @object, IntPtr method)
Parameters
object
object
method
IntPtr
Methods
BeginInvoke(NetworkSandbox, ConnectionFailedReason, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(NetworkSandbox sandbox, ConnectionFailedReason reason, AsyncCallback callback, object @object)
Parameters
sandbox
NetworkSandbox
reason
ConnectionFailedReason
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(NetworkSandbox, ConnectionFailedReason)
public virtual void Invoke(NetworkSandbox sandbox, ConnectionFailedReason reason)
Parameters
sandbox
NetworkSandbox
reason
ConnectionFailedReason