Table of Contents

Delegate OnConnectFailedDelegate

Namespace
Netick.Unity
Assembly
Netick.Unity.dll
public delegate void OnConnectFailedDelegate(NetworkSandbox sandbox, ConnectionFailedReason reason)

Parameters

sandbox NetworkSandbox
reason ConnectionFailedReason

Constructors

OnConnectFailedDelegate(object, IntPtr)

public OnConnectFailedDelegate(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(NetworkSandbox, ConnectionFailedReason, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(NetworkSandbox sandbox, ConnectionFailedReason reason, AsyncCallback callback, object @object)

Parameters

sandbox NetworkSandbox
reason ConnectionFailedReason
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(NetworkSandbox, ConnectionFailedReason)

public virtual void Invoke(NetworkSandbox sandbox, ConnectionFailedReason reason)

Parameters

sandbox NetworkSandbox
reason ConnectionFailedReason