Delegate OnPlayerDisconnectedDelegate
- Namespace
- Netick.Unity
- Assembly
- Netick.Unity.dll
public delegate void OnPlayerDisconnectedDelegate(NetworkSandbox sandbox, NetworkPlayer player, TransportDisconnectReason transportDisconnectReason)
Parameters
sandbox
NetworkSandbox
player
NetworkPlayer
transportDisconnectReason
TransportDisconnectReason
Constructors
OnPlayerDisconnectedDelegate(object, IntPtr)
public OnPlayerDisconnectedDelegate(object @object, IntPtr method)
Parameters
object
object
method
IntPtr
Methods
BeginInvoke(NetworkSandbox, NetworkPlayer, TransportDisconnectReason, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(NetworkSandbox sandbox, NetworkPlayer player, TransportDisconnectReason transportDisconnectReason, AsyncCallback callback, object @object)
Parameters
sandbox
NetworkSandbox
player
NetworkPlayer
transportDisconnectReason
TransportDisconnectReason
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(NetworkSandbox, NetworkPlayer, TransportDisconnectReason)
public virtual void Invoke(NetworkSandbox sandbox, NetworkPlayer player, TransportDisconnectReason transportDisconnectReason)
Parameters
sandbox
NetworkSandbox
player
NetworkPlayer
transportDisconnectReason
TransportDisconnectReason