Struct LagCompHit2D
- Namespace
- Netick.Unity.Pro
- Assembly
- Netick.Unity.Pro.dll
public struct LagCompHit2D
- Inherited Members
-
Fields
Collider
public Collider2D Collider
Field Value
- Collider2D
Distance
Field Value
- float
GameObject
public GameObject GameObject
Field Value
- GameObject
HitShape
Field Value
- HitShape
Normal
Field Value
- Vector2
Point
Field Value
- Vector2
StartedInside
public bool StartedInside
Field Value
- bool
Type
Field Value
- NetHitType
Properties
public Transform Transform { get; }
Property Value
- Transform