Table of Contents

Class ReplayFileWriter

Namespace
Netick.Unity
Assembly
Netick.Unity.dll
public sealed class ReplayFileWriter
Inheritance
ReplayFileWriter
Inherited Members

Constructors

ReplayFileWriter(string, bool)

public ReplayFileWriter(string replayFilePath, bool compress)

Parameters

replayFilePath string
compress bool

Fields

SizeBytes

public long SizeBytes

Field Value

long

Properties

IsFinished

public bool IsFinished { get; }

Property Value

bool

ReplayPath

public string ReplayPath { get; }

Property Value

string

WritePosition

public long WritePosition { get; }

Property Value

long

Methods

Finish(bool)

public Task Finish(bool waitForCompletion = false)

Parameters

waitForCompletion bool

Returns

Task

Write(void*, int, long)

public void Write(void* srcPtr, int length, long offset = -1)

Parameters

srcPtr void*
length int
offset long