Class ReplayFileWriter
- Namespace
- Netick.Unity
- Assembly
- Netick.Unity.dll
public sealed class ReplayFileWriter
- Inheritance
-
ReplayFileWriter
- Inherited Members
-
Constructors
ReplayFileWriter(string, bool)
public ReplayFileWriter(string replayFilePath, bool compress)
Parameters
replayFilePath string
compress bool
Fields
SizeBytes
Field Value
- long
Properties
IsFinished
public bool IsFinished { get; }
Property Value
- bool
ReplayPath
public string ReplayPath { get; }
Property Value
- string
WritePosition
public long WritePosition { get; }
Property Value
- long
Methods
Finish(bool)
public Task Finish(bool waitForCompletion = false)
Parameters
waitForCompletion bool
Returns
- Task
Write(void*, int, long)
public void Write(void* srcPtr, int length, long offset = -1)
Parameters
srcPtr void*
length int
offset long