Table of Contents

Class DefaultSceneHandler

Namespace
Netick.Unity
Assembly
Netick.Unity.dll
public class DefaultSceneHandler : NetworkSceneHandler
Inheritance
DefaultSceneHandler
Inherited Members

Constructors

DefaultSceneHandler()

public DefaultSceneHandler()

Properties

CustomScenesCount

public override int CustomScenesCount { get; }

Property Value

int

Methods

LoadBuildSceneAsync(int, LoadSceneParameters)

protected override ISceneOperation LoadBuildSceneAsync(int buildIndex, LoadSceneParameters loadSceneParameters)

Parameters

buildIndex int
loadSceneParameters LoadSceneParameters

Returns

ISceneOperation

LoadCustomSceneAsync(int, LoadSceneParameters, out string)

protected override ISceneOperation LoadCustomSceneAsync(int index, LoadSceneParameters loadSceneParameters, out string sceneName)

Parameters

index int
loadSceneParameters LoadSceneParameters
sceneName string

Returns

ISceneOperation

UnloadBuildSceneAsync(Scene)

protected override ISceneOperation UnloadBuildSceneAsync(Scene scene)

Parameters

scene Scene

Returns

ISceneOperation

UnloadCustomSceneAsync(Scene)

protected override ISceneOperation UnloadCustomSceneAsync(Scene scene)

Parameters

scene Scene

Returns

ISceneOperation