Class NetickUnityUtils
- Namespace
- Netick.Unity
- Assembly
- Netick.Unity.dll
public class NetickUnityUtils
- Inheritance
-
NetickUnityUtils
- Inherited Members
-
Constructors
NetickUnityUtils()
public NetickUnityUtils()
Methods
GetColor(int*, float)
public static Color GetColor(int* data, float precision)
Parameters
data
int*
precision
float
Returns
- Color
GetDouble(int*)
public static float GetDouble(int* data)
Parameters
data
int*
Returns
- float
GetFloat(int*, float)
public static float GetFloat(int* data, float precision)
Parameters
data
int*
precision
float
Returns
- float
GetQuaternion(int*, float)
public static Quaternion GetQuaternion(int* data, float precision)
Parameters
data
int*
precision
float
Returns
- Quaternion
GetQuaternionCompressed(int*)
public static Quaternion GetQuaternionCompressed(int* data)
Parameters
data
int*
Returns
- Quaternion
GetSmoothBool(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static bool GetSmoothBool(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- bool
GetSmoothColor(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static Color GetSmoothColor(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- Color
GetSmoothDouble(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static double GetSmoothDouble(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- double
GetSmoothFloat(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static float GetSmoothFloat(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- float
GetSmoothInt(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static int GetSmoothInt(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- int
GetSmoothNetworkBool(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static NetworkBool GetSmoothNetworkBool(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- NetworkBool
GetSmoothQuaternion(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static Quaternion GetSmoothQuaternion(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- Quaternion
GetSmoothVector2(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static Vector2 GetSmoothVector2(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- Vector2
GetSmoothVector3(NetickEngine, int*, ref Interpolator, InterpolationSource)
public static Vector3 GetSmoothVector3(NetickEngine engine, int* data, ref Interpolator interpolator, InterpolationSource interpolationSource)
Parameters
engine
NetickEngine
data
int*
interpolator
Interpolator
interpolationSource
InterpolationSource
Returns
- Vector3
GetVector2(int*, float)
public static Vector2 GetVector2(int* data, float precision)
Parameters
data
int*
precision
float
Returns
- Vector2
GetVector3(int*, float)
public static Vector3 GetVector3(int* data, float precision)
Parameters
data
int*
precision
float
Returns
- Vector3
QuatMemberPack(float)
public static uint QuatMemberPack(float value)
Parameters
value
float
Returns
- uint
QuatMemberUnpack(uint)
public static float QuatMemberUnpack(uint data)
Parameters
data
uint
Returns
- float
SetColor(int*, Color, float)
public static void SetColor(int* data, Color value, float precisionInverse)
Parameters
data
int*
value
Color
precisionInverse
float
SetFloat(int*, float, float)
public static void SetFloat(int* data, float value, float precisionInverse)
Parameters
data
int*
value
float
precisionInverse
float
SetQuaternion(int*, Quaternion, float)
public static void SetQuaternion(int* data, Quaternion value, float precisionInverse)
Parameters
data
int*
value
Quaternion
precisionInverse
float
SetQuaternionCompressed(int*, Quaternion)
public static void SetQuaternionCompressed(int* data, Quaternion value)
Parameters
data
int*
value
Quaternion
SetVector2(int*, Vector2, float)
public static void SetVector2(int* data, Vector2 value, float precisionInverse)
Parameters
data
int*
value
Vector2
precisionInverse
float
SetVector3(int*, Vector3, float)
public static void SetVector3(int* data, Vector3 value, float precisionInverse)
Parameters
data
int*
value
Vector3
precisionInverse
float