Table of Contents

Class NetworkAnimator

Namespace
Netick.Unity
Assembly
Netick.Unity.dll

This component is used to replicate Unity's Animator parameters and states.

[AddComponentMenu("Netick/Network Animator")]
[RequireComponent(typeof(Animator))]
[DisallowMultipleComponent]
[IgnoreCodeGen]
public class NetworkAnimator : NetworkBehaviour, INetickNetworkScript, INetickScript
Inheritance
Object
Component
Behaviour
MonoBehaviour
NetworkAnimator
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Constructors

NetworkAnimator()

public NetworkAnimator()

Properties

Animator

public Animator Animator { get; }

Property Value

Animator

InterpolationSource

public InterpolationSource InterpolationSource { get; set; }

Property Value

InterpolationSource

Methods

GameEngineIntoNetcode()

public override void GameEngineIntoNetcode()

InternalGetStateSizeWords()

public override int InternalGetStateSizeWords()

Returns

int

NetcodeIntoGameEngine()

public override void NetcodeIntoGameEngine()

NetworkAwake()

public override void NetworkAwake()

NetworkRender()

Called every frame. Executed after NetworkUpdate and NetworkFixedUpdate.

public override void NetworkRender()

NetworkReset()

public override void NetworkReset()