Class NetworkAnimator
This component is used to replicate Unity's Animator parameters and states.
[AddComponentMenu("Netick/Network Animator")]
[RequireComponent(typeof(Animator))]
[DisallowMultipleComponent]
[IgnoreCodeGen]
public class NetworkAnimator : NetworkBehaviour, INetickNetworkScript, INetickScript
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourNetworkAnimator
- Implements
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Constructors
NetworkAnimator()
public NetworkAnimator()
Properties
Animator
public Animator Animator { get; }
Property Value
- Animator
InterpolationSource
public InterpolationSource InterpolationSource { get; set; }
Property Value
Methods
GameEngineIntoNetcode()
public override void GameEngineIntoNetcode()
InternalGetStateSizeWords()
public override int InternalGetStateSizeWords()
Returns
NetcodeIntoGameEngine()
public override void NetcodeIntoGameEngine()
NetworkAwake()
public override void NetworkAwake()
NetworkRender()
Called every frame. Executed after NetworkUpdate and NetworkFixedUpdate.
public override void NetworkRender()
NetworkReset()
public override void NetworkReset()