Table of Contents

Struct NetworkObjectRef

Namespace
Netick.Unity
Assembly
Netick.Unity.dll

Represents a network-serializable reference to a NetworkObject within the networked simulation. This struct stores the object network id, allowing retrieval of the referenced object from a NetworkSandbox.

public struct NetworkObjectRef : IEquatable<NetworkObjectRef>
Implements
Inherited Members

Constructors

NetworkObjectRef(NetworkObject)

public NetworkObjectRef(NetworkObject obj)

Parameters

obj NetworkObject

Fields

ObjectId

public readonly int ObjectId

Field Value

int

Properties

IsValid

public bool IsValid { get; }

Property Value

bool

Methods

Equals(NetworkObjectRef)

public bool Equals(NetworkObjectRef other)

Parameters

other NetworkObjectRef

Returns

bool

Equals(object)

public override bool Equals(object other)

Parameters

other object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

GetObject(NetworkSandbox)

public NetworkObject GetObject(NetworkSandbox sandbox)

Parameters

sandbox NetworkSandbox

Returns

NetworkObject

ToString()

public override string ToString()

Returns

string

TryGetObject(NetworkSandbox, out NetworkObject)

public bool TryGetObject(NetworkSandbox sandbox, out NetworkObject obj)

Parameters

sandbox NetworkSandbox
obj NetworkObject

Returns

bool

Operators

operator ==(NetworkObjectRef, NetworkObjectRef)

public static bool operator ==(NetworkObjectRef a, NetworkObjectRef b)

Parameters

a NetworkObjectRef
b NetworkObjectRef

Returns

bool

operator !=(NetworkObjectRef, NetworkObjectRef)

public static bool operator !=(NetworkObjectRef a, NetworkObjectRef b)

Parameters

a NetworkObjectRef
b NetworkObjectRef

Returns

bool