Table of Contents

Class LagCompensationStep

Namespace
Netick.Unity.Pro
Assembly
Netick.Unity.Pro.dll
[ExecutionOrder(2000)]
public sealed class LagCompensationStep : NetickCoreComponent, INetickNetworkScript, INetickScript
Inheritance
LagCompensationStep
Implements
Inherited Members

Constructors

LagCompensationStep()

public LagCompensationStep()

Methods

NetworkFixedUpdate()

Called every fixed-time network step. Any changes to the networked state should happen here.

On the client, if you are the Input Source or if this Object.PredictionMode is set to Everyone, it will be called several times in one update/tick during resimulations. To check for resimulations, use [IsResimulating].

public override void NetworkFixedUpdate()

NetworkRender()

Called every frame. Executed after NetworkUpdate and NetworkFixedUpdate.

public override void NetworkRender()

NetworkStart()

Called when this behaviour has been added to the simulation.

public override void NetworkStart()