Class LagCompensationStep
[ExecutionOrder(2000)]
public sealed class LagCompensationStep : NetickCoreComponent, INetickNetworkScript, INetickScript
- Inheritance
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LagCompensationStep
- Implements
- Inherited Members
Constructors
LagCompensationStep()
public LagCompensationStep()
Methods
NetworkFixedUpdate()
Called every fixed-time network step. Any changes to the networked state should happen here.
On the client, if you are the Input Source or if this Object.PredictionMode is set to Everyone, it will be called several times in one update/tick during resimulations. To check for resimulations, use [IsResimulating].
public override void NetworkFixedUpdate()
NetworkRender()
Called every frame. Executed after NetworkUpdate and NetworkFixedUpdate.
public override void NetworkRender()
NetworkStart()
Called when this behaviour has been added to the simulation.
public override void NetworkStart()