Table of Contents

Class NetickCallbacks

Namespace
Netick.Unity
Assembly
Netick.Unity.dll
public class NetickCallbacks
Inheritance
NetickCallbacks
Inherited Members

Methods

Reset()

public void Reset()

Events

OnClientConnected

public event OnClientConnectedDelegate OnClientConnected

Event Type

OnClientConnectedDelegate

OnClientDisconnected

public event OnClientDisconnectedDelegate OnClientDisconnected

Event Type

OnClientDisconnectedDelegate

OnConnectFailed

public event OnConnectFailedDelegate OnConnectFailed

Event Type

OnConnectFailedDelegate

OnConnectRequest

public event OnConnectRequestDelegate OnConnectRequest

Event Type

OnConnectRequestDelegate

OnConnectedToServer

public event OnConnectedToServerDelegate OnConnectedToServer

Event Type

OnConnectedToServerDelegate

OnDataReceived

public event OnDataReceivedDelegate OnDataReceived

Event Type

OnDataReceivedDelegate

OnDisconnectedFromServer

public event OnDisconnectedFromServerDelegate OnDisconnectedFromServer

Event Type

OnDisconnectedFromServerDelegate

OnInputRead

public event OnInputReadDelegate OnInputRead

Event Type

OnInputReadDelegate

OnMatchCreated

public event OnMatchCreatedDelegate OnMatchCreated

Event Type

OnMatchCreatedDelegate

OnMatchListUpdate

public event OnMatchListUpdateDelegate OnMatchListUpdate

Event Type

OnMatchListUpdateDelegate

OnObjectCreated

public event OnObjectCreatedDelegate OnObjectCreated

Event Type

OnObjectCreatedDelegate

OnObjectDestroyed

public event OnObjectCreatedDelegate OnObjectDestroyed

Event Type

OnObjectCreatedDelegate

OnPlayerConnected

public event OnPlayerConnectedDelegate OnPlayerConnected

Event Type

OnPlayerConnectedDelegate

OnPlayerDisconnected

public event OnPlayerDisconnectedDelegate OnPlayerDisconnected

Event Type

OnPlayerDisconnectedDelegate

OnSceneLoadStarted

[Obsolete("This event will be removed. Use OnSceneLoadDone instead.")]
public event OnSceneLoadStartedDelegate OnSceneLoadStarted

Event Type

OnSceneLoadStartedDelegate

OnSceneLoaded

[Obsolete("This event will be removed. Use OnSceneLoadBegan instead.")]
public event OnSceneLoadedDelegate OnSceneLoaded

Event Type

OnSceneLoadedDelegate

OnSceneOperationBegan

public event OnSceneOperationDelegate OnSceneOperationBegan

Event Type

OnSceneOperationDelegate

OnSceneOperationDone

public event OnSceneOperationDelegate OnSceneOperationDone

Event Type

OnSceneOperationDelegate

OnShutdown

public event OnShutdownDelegate OnShutdown

Event Type

OnShutdownDelegate

OnStartup

public event OnStartupDelegate OnStartup

Event Type

OnStartupDelegate

OnVisibilityChanged

public event OnVisibilityChangedDelegate OnVisibilityChanged

Event Type

OnVisibilityChangedDelegate